
Cate Fenring
Caldari
|
Posted - 2010.05.13 19:06:00 -
[1]
Edited by: Cate Fenring on 13/05/2010 19:14:50 Edited by: Cate Fenring on 13/05/2010 19:09:11 Edited by: Cate Fenring on 13/05/2010 19:06:33 The OP is a brave one - I never met a community as conservative as EVE's ;-)
I'm not sure I agree with the OP's idea but I think there IS a need to do something about the skilltraining as it is now in EVE.
I don't know if you people realize it (and if you do - if you care at all) but all this is very discouraging for new players. I have no idea if CCP wants EVE to get more customers but the skilltraining thing is definitely a bottleneck. Better and prolonged tutorials and such also play a role but that's another story.
Next to the fact that there's more and more and more skills each expansion, the gap between new and old players becomes bigger and bigger. And compared to other games there's absolutely NO way to catch up in any way because skilltraining speed is fixed/capped. Add to that 2 months for the learning skills thing which basically interferes with your starter months. Example: one of my new characters has her learning skills up quite high and if I tell my fellow rookies that the skill they try to train cost me 7 days instead of 10 they're not happy because they want to move on to new modules and ships but they know they should take a few weeks off to get their learning speed up a bit. Imo learning skills have absolutely nothing to add - except that they are even more demanding on a new player's patience. As if there arent't already enough skills with a multplier of 3 and up!!
Of course I realize that there's no real need to "catch up" but I think that progression could and should definitely be improved and sped up one way or other. 30 years to learn it all is way over the top. The consequence is that everything goes very very slow now and the more skills we get every expansion, the longer it takes to have the basic abilities. If skilltraining would go 2 times as fast and it would still take 15 years to train it all and no-one would lose his/her advantage - skill most of you are against. Why? And I'd also suggest that CCP does away with the learning skills - in exchange for no 1.6 m sped up training for example. It's really extremely discouraging!
Originally by: Plocsk Buying a character:
- you inherit their ****ty/blank killboard stats - you lose your own killboard stats - they probably have some stupid name - they are never exactly what you need
It's not exactly such an amazing idea, now, is it?
1. Still people do it, a lot! Isn't it? 2. We're basically talking about new players here, so "losing your killboard" things and such are totally irrelevant. 3. "Exactly what you need". If you or CCP would sell a "blank" character with learning skills to V, Engineering, Electronics, Capacitor skills to V, basic Mechanic/Hull to V and Navigation skills to V, Cybernetics V, Social V - that's already worth many months of gametime. Everyone uses (most of) those generic skills and it¦s a great situation to start off from for any rookie. From that point on you could train it towards what you'd really want it to be. I think a lot of new players wouldn't object to buying this for 4 months worth of subscription.
Originally by: JTDaBeast EVE is still an RPG. And like RPG's from the beginning of time, no self-respecting player ever got bragging rights by glitching their way into high stats and skills. Nothing like good old fashioned time/training to get your character where they need to be.
I do agree but it's 100% contradicting the "sell characters for ISK" thing. I never understood that; all other mmorpg games that I know of forbid it but in EVE you can buy your hihghly skilled character with RL currency?! Next to that EVE doesn't exactly do a lot to get attached to your character, I hope the Incarna thing will improve a bit upon that - now you're basically your ship, not your avatar.
edit: typos
|